
Sure, you can upgrade them - and then you really might start caring about them, once you have invested lots and lots of resources, but your workers - ENGINEERS - can go to the other part of the map -which can be huuuuge - and just simply build a satellite base with factories already on the same upgrade tier if I need. Thanks to that the end-game bases can expand to humungous sizes, that look like crazy futuristic cities (although not really) and the fact that you do not have one THE MOST IMPORTANT BUILDING that needs to be protected at all cost, but rather you have three types of factories that can be built anywhere, are useful and, most importantly, expendable - one among many.
#Ashes of the singularity vs supreme commander install
Sigh so, being a man of commitment and sheer will, after uninstalling Ashes, I went straight to my Steam library to pick up Supreme Commander, install Forged Alliance Forever and invited Grześ to party up with me for some good ole stragegisingingįirst thing that truly captures my attention is always how important it is to properly adjust the placing of the buildings, to make sure that they are built usually one next to another so that they can benefit from the adjacency bonus - reducing costs of production or increasing abilities.

It seemed that everything is there, as it should be, but SupCom does all of this much better, even though it is a game from 2007 (sic!) - and the graphics did not really age that much, to be honest. Damn, I love me some RTSes like that although similar, Ashes actually disappointed me, sorry to say. A great scale of battles, hundreds of units, base-building, tech upgrades and a variety of ways to win a game. Got Ashes of Singularity from the Humble Bundle giveaway and was pretty excited about this as the game looked very similar to my all-time favourite RTS that is Supreme Commander.
